2007-04-23

Explosions

Quick update. Need to add in player’s ship before work on enemies can continue. Also need to write explosion code, which is a little bit more interesting, so working on that. Original game uses “x.frags” files, where “x” is the name of the sprite, to store explosion bitmaps. Think I can do this more efficiently by just splitting up the bitmaps I’m using as the enemy sprites into chunks.

Will give it a go and see what happens.

PALib has ceased development today - author is taking some time away from it. Having had dreams about IK++ for a month whilst working on that, and once dreaming the code for a complete version of Asteroids in Blitz BASIC*, I can sympathise with his position. Sometimes you just have to abandon your code and do something else or you’ll go mad, especially if you work as a programmer as well as code in your spare time. However, that still leaves me with non-functioning sprite palette code. Bah.

*I never did write a version of Asteroids for the Amiga. After spending a night writing it in my sleep, the last thing I wanted to do was write it all over again whilst awake.

Comments

ant.simianzombie.com » Blog Archive » Emulation and Other Thoughts on 2008-01-07 at 15:17 said:

[…] are still going a little slowly here in Zombie Towers. The only thing worse than programming dreams for disturbing your sleep is having programming dreams whilst ill. They’re essentially the […]

ant.simianzombie.com » Emulation and Other Thoughts on 2009-10-25 at 11:21 said:

[…] are still going a little slowly here in Zombie Towers. The only thing worse than programming dreams for disturbing your sleep is having programming dreams whilst ill. They’re essentially the […]