I’ve given up on Chuckie Egg for the GBA. Not because it got too complicated; the opposite in fact. I wanted to play with things the GBA will allow me to try out, like parallax scrolling, chiptunes and pixel art, and remaking a four color Dragon 32 game just wasn’t cutting it. I still adore the game though. I’m keeping the engine but I’m going to do a full reskin with new graphics, music, sound, and possibly new level layouts.
The remake was drifting further and further from the original anyway. The first change I made was to eliminate the flicker. Then I added scrolling for the GBA, and then I replaced the music with XM versions. Why not just modernize the whole thing?
The new game is called “Professor Sinister and his Marauding Mechanicals”. You play Professor Sinister, an evil scientist who created robots to help him destroy the world. Unfortunately his robots have gone wrong and he’s lost control of them. The Chuckie Egg hens have become robots, the eggs have become vacuum tubes, and the chicken feed has become little power packs.
I’ve added parallax scrolling and a little chiptune. As per usual there’s a large list of things left to do, but here’s a video of the state of things so far:
Though the graphics are all original, they draw from a number of different influences. I wanted the robot to look something like a cross between the robot from “A Grand Day Out with Wallace and Gromit” and the robot from “Forbidden Planet”. The palette and background was inspired by Rick Dangerous 2. I referenced the Master System version of “Wonder Boy in Monster Land” when drawing the life indicator. The original sketches for Professor Sinister looked like something from “The Far Side”, but as a 16x16 sprite that doesn’t really come across.