I wrote this a while ago as a guitar tune:
I was never very happy with most of the original tune. It has a soaring melody that’s really the middle of a musical idea. It needs a solid buildup that I couldn’t come up with, so I settled for a descending baseline copout. This chiptune version removes the unsuccessful parts and adds new ideas, but it doesn’t solve the original problem. It loops, hence the abrupt cutoff in the MP3 version.
On the subject of XM music modules, here’s the Professor Sinister mod:
This has all of the different tracks embedded in it in different blocks. The song index is:
- 00: Empty block (songs that don’t loop jump here when they end)
- 01: Climb Time (in-game music);
- 0B: Pause jingle;
- 0C: Oh Well (game over music);
- 14: Something Sinister (title music);
- 27: Ooops (lost a life music).
You’ll need something like MilkyTracker to play it.
In an effort to make the title music less repetitive I’ve been working on an updated version:
It has an additional section, but I’m worried that it’s now too varied. Still, this is the version I’m planning on using.
Here’s the last Professor Sinister track:
This is the title screen music.
I’d planned to put up a post with piano demo tracks of all three chiptunes, but unfortunately all but one have conversations over the top. Here’s that one, anyway:
This was the last 10 seconds of almost 3 minutes worth of piano doodling. I’d got an idea of what the tune should sound like, solidified the ideas on the piano, wrote it up in MilkyTracker, and found that I hated it. The final chiptune came almost entirely from this little snippet of music that was a throwaway accident at the end of the demo recording.
“Oh Well” and “Climb Time” both came from noodling on the piano, which I find is a much more efficient way of discovering melodic ideas than trying to come up with something directly in a tracker. “Something Sinister” on the other hand was entirely written in a tracker, except for the basic 4 chord progression that it uses. That came from another piano noodling session.
Two of the three music tracks necessary for Professor Sinister are ready to go. Here are the completed tracks:
“Climb Time” is the in-game tune. “Oh Well” is the game over/high score tune. Both tracks are chiptunes. They’re embedded in the same XM and share instruments. Both also sound significantly less crisp on the GBA’s anemic speaker and crummy sound hardware.
I have a name for the title music, which is the last outstanding track: “Something Sinister”. I don’t have a tune yet though.
I’m thinking of adding a “disable music” option to the game.