Woopsi Version 2 Ideas

Got a few ideas for Woopsi, which may or may not be included in a second version (off in the future whilst version 1 is still in development) that I may or may not work on. All depends on whether or not anyone uses Woopsi, really. Anyhoo, the first idea I’ve got involves user-defined appearance settings.

Woopsi could come equipped with a set of preference editors, just like Workbench. It’d include font selection and a palette editor; maybe a complete theme selector. The clever bit is that I’d store the settings in a folder called “/woopsi/prefs” on the DS flashcart. Fonts would be stored in “/woopsi/fonts”, and themes (window borders, etc) would be stored in “/woopsi/themes”. Each Woopsi application would, therefore, be able to either load settings specific to that application, or global settings defined for every Woopsi application. You could load up a Woopsi-based text editor, change the global font and palette settings, then load up a window-based game by another developer and have the same font and palette settings. Each Woopsi application would come with the preference editors (unless the programmer decided to remove them).


Kevin Forbes on 2007-10-10 at 22:48 said:

That’s a great idea! I’ve been checking for updates constantly on your website, and I have to say that Woopsi is certainly one of the best DS applications I’ve come across! I say keep up the good work and continue on with this project!

ant on 2007-10-16 at 11:13 said:

No problem at all. All of the proposed version 2 features are completely open to discussion at the moment, and adhering to existing standards definitely sounds like a good idea.

felix123 on 2007-10-16 at 11:44 said:

There’s a standard among DS coders to put settings files in /data/. This way, the root of the memory card wouldn’t be cluttered with files. Would it be possible to put the settings in /data/woopsi/prefs?