2008-03-02
Chroma-X Release
So those were the secret posts, and there goes the dream of winning a homebrew compo. All that remains to do is release it. Here’s a screenshot (it doesn’t work well in static images; it’s been designed to look best when everything’s moving around):
Here’s the pre-built version (just unzip and drag the folder to your GP2X’s SD card to play it) and the full GPL sourcecode (including all PSD files):
Writing this wasn’t a waste of time, though. I learnt a lot from it, including:
- SDL
- Coding for the GP2x
- How to write a shoot-em-up
- How to structure a game in C++ (with none of the mistakes I made with Defender)
- Writing modular, pluggable code