Another Super Foul Egg release:
This one reduces the difficulty of the “Hard” AI to somewhere in between the old level and “Medium”. I’ve retained the old “Hard” level but renamed it to “Insane”.
I’ll get around to the last menu eventually. The problem I have with Super Foul Egg development is that I’ll add something, compile it, try out the change, and then end up playing the game for an hour or so and forgetting that I’m supposed to be writing it, not enjoying it. At that point I’ll have no time left to do anything else. Plus, I’m really sick of creating menu systems.