2013-06-21
Super Foul Egg for iPad Released
Finally, after months of procrastination:
This one got straight into the App Store.
Obvious changes from the OSX version are:
- Two player mode removed (still got a bug in the garbage transmission code);
- Controls designed for the iPad touch screen;
- Controls displayed via icons on the menu screens;
- Pause and exit buttons whist in-game.
Less obvious changes are:
- Multithreaded AI;
- All code refactored.
I’ll open up the source code soon.
Give the game a try and let me know what you think!
EDIT:
Source code can be found here:
Apologies for its current scrappiness; adding networking support has meant changes all over the place. I remember reading an article years ago by a developer who suggested that networking should be built into a game from the start rather than added later as it’s a huge pain. I definitely agree with him.