I’ve decided to scale back Professor Sinister in order to move on to other projects. Things that didn’t make the cut:
- High score table;
- New level designs;
- New sound samples;
- Attract mode.
With the exception of new level designs, these are all minor features that aren’t important. New level designs would have been great, but I found that larger levels had the effect of overly-emphasizing the simplicity of the game. The larger the levels, the “thinner” the game feels. Redesigning levels within the existing size constraints isn’t interesting, so I’m keeping the original designs.
The last thing to do is the bitmap for the title screen. I have no idea when I’ll get around to that.
Here’s an almost-final version:
I had to check that the game wasn’t completely invisible on an original, unlit GBA-001. Here it is:
It’s no worse than any other game on the system. Thanks to the GBA-001’s horrible screen that’s the best picture I could get.
Here’s a screenshot: